MIC DROP — VOICE CREDITS (v9) The game voices are AI-generated performances for fictional characters. No celebrity voice or impersonation recording was used. Voice generation: Chatterbox Nano by Resemble AI (MIT model/code). https://github.com/resemble-ai/chatterbox https://huggingface.co/ResembleAI/chatterbox-nano Generator commit: 5de7a54aa4e5e2baadb0182dde554908b48b85c2. The model's built-in PerTh watermarking remained enabled during generation. Female voice references: Alba MacKenna, Casual and Announcer performances, distributed by Kyutai under Creative Commons Attribution 4.0 International. Adaptation: used as reference performances for newly synthesized dialogue; edge trimming, loudness balancing, and MP3 encoding of the generated takes. https://huggingface.co/kyutai/tts-voices/blob/main/alba-mackenna/casual.wav https://huggingface.co/kyutai/tts-voices/blob/main/alba-mackenna/announcer.wav https://huggingface.co/kyutai/tts-voices/blob/main/README.md https://creativecommons.org/licenses/by/4.0/ Male voice references Butter (Javert) and Selfie (Marius): volunteers in Kyutai's Unmute Voice Donation Project, released as CC0 for voice synthesis. https://huggingface.co/kyutai/tts-voices/blob/main/voice-donations/Butter.wav https://huggingface.co/kyutai/tts-voices/blob/main/voice-donations/Selfie.wav https://creativecommons.org/publicdomain/zero/1.0/ The back-row/older-comic reference is an original synthetic American baritone created with Qwen3-TTS 1.7B VoiceDesign and continued with its Base model. Text: Get him out of here! He sucks! / Get her out of here! She sucks! / Chicken today... feathers tomorrow! / You fighting, or asking for directions? It does not use a person's recording. https://huggingface.co/Qwen/Qwen3-TTS-12Hz-1.7B-VoiceDesign https://github.com/QwenLM/Qwen3-TTS Qwen model license: Apache 2.0. No synthesis service runs during gameplay. Only the finished audio is loaded. No pitch shifting or added room echo is used. Four short countdown cues use pitch-preserving time compression to fit their one-second gameplay slots. Fight music: Uptown After Hours, an original HCL instrumental composed for this game. Keys, bass, kick, snare and hats; no vocals or sampled recordings. See ../music/CREDITS.txt and scripts/build-fight-music.py.